![]() I may be in the minority, but I think that 3d mov't is unnecessary for Myst-like games. Great minds! That's just what I was thinking when I was playing the game: if only there was an option for the old point&click. Would adding a "snapshot mode" without screen movement be so difficult? I wonder how much of their audience the newer "Myst-type" games have been losing (or will lose) to motion sickness because of the switch to full 3D. I'm sorry to hear you're having problems with it, Sir Dave. After several such occurences is when the dizziness starts. Thus, when I turn with the mouse, I over or under shoot and have to move back to the exact location I want. With aging, it seems that I've lost some of that ability or maybe I've just lost the ability because I don't play FPS games anymore. One of the reasons I was able to use the FPS type movement years ago was that I was pretty good then at making the mouse turning movements very rapid and accurate (eg. I'm going to give it a more serious try after my head stops spinning. Unfortunately, the video options are very limited- you can't even reverse the mouse up/down which I usually prefer to do. Now the game ran much better, but I backed off the default resolution to 1024x768 to make the cursor a little more responsive. The game installed without any other requirements, but this time, there was no option to install it anywhere but on the default Drive C location (whereas with the first system above, I was able to install on another drive). ![]() Next, I tried a Win7 64 bit system with CPU 2.53 gHz, mem 4gb with Radeon graphics. After installation, the game ran far too slow to be playable so I deleted it. It wouldn't install until I installed MS Visual C++ and a Directx Add-on package (provides some dll's that may be missing from one's Directx even if it is v11 as mine is). ![]() I first installed it on a system with Win7 32bit, CPU 2 gHZ, mem 3gb with nVidia graphics. Like so many AGs these days, the hardware requirements are relatively high. However, it does have some of the characteristics of a small indie development situation where testing has been limited and, therefore, so are some options/limitations when it comes to installation. The graphics are very nice and it's obvious that a lot of Myst-loving effort has gone into its development. As is typical for these 3D games, it makes me somewhat dizzy, but I'm going to try and see how far I get. It uses the Unreal Engine 3 and movement is with the typical keyboard/mouse FPS format. ![]()
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